dnz_coinflip
Information
This script implements a Coinflip (Casino) system.
General Features Ability to go "All in" with the bet. Customize the bet amount.
Installation
Download the script files.
Place the script folder (
dnz_coinflip
) into your server's resource directory.Open the
dnz_startscript
file in your server's resource directory.Add the following line to the
Config.Scripts
section ofdnz_startscript
: resourceX = { name = "dnz_coinflip", anticheat = false },Save the dnz_startscript file.
Customize the configuration in the config.lua file according to your preferences. By adding the dnz_coinflip script to the dnz_startscript, you ensure that it is properly loaded and managed with other scripts.
Configurations
The configuration file for the script is as follows:
dnz_system = {}
-- Security
dnz_system.Token = "" -- Security Token @dnz.wtf
dnz_system.getSharedObject = "esx:getSharedObject" -- Shared Object
dnz_system.ScriptName = 'dnz_coinflip' -- Scriptname
dnz_system.Webhook = 'https://discord.com/api/webhooks/979856759789334619/pDhY0v3jZmMqU3dKrH6dpNw42In5wwA5Q29eSTMChgtrDlYFRAj-j7DzlD2z6u7nbARu' -- Webhook
-- SCRIPT SETTINGS
Config = {}
Config.accessPoint = vector3(910.75, 51.70, 79.9)
Config.pedHeading = 241.61
Config.maxBet = 10000
Config.Lang = 'de'
Config.Language = {
['de'] = {
["balance"] = "BALANCE: $",
["notenoughmoney"] = "You don't have enough money",
["errorinput"] = "You must bet at least $1",
["minimum"] = "You must bet at least $1",
["error"] = "Error!",
["youfirst"] = "You have $",
["youwon"] = " won",
["youloose"] = " lost",
["congratulations"] = "Congratulations!",
["nowin"] = "Unfortunately, no win..",
["maxBet"] = "Maximum bet: $" .. Config.maxBet,
["texttop"] = "COINFLIP",
["texttop1"] = "GUESS THE OUTCOME AND DOUBLE YOUR BET",
["textbet"] = "BET",
["textred"] = "RED",
["textblack"] = "BLACK",
--Discord Logs
["playerwon"] = "```The player {PLAYER} won ${AMOUNT} in Coinflip.```",
["playerlost"] = "```The player {PLAYER} lost ${AMOUNT} in Coinflip.```",
}
}
Discord Server
For discussions, questions, and support related to this project, please join our Discord server.
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